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Ah, from the creator of the most annoying and confusing idle game "idle os defragger" comes the most confusing and annoyinh minesweeper!

I restarted the game 5 times until i saw a Llorx saying i need to hover the resourse. The top decorations just waste time loading up since a campfire can be a resource or an animal. The bonuses are inconsistent, i get 200 bonus on one click levels and get 24 for actual levels whrte i needed to aim, so i presume the bonus is time based? The less resources you get the more mony you receive?

I placed a flag once by accident.  Couldn't remove it but luckily i had all the resources oüen already.

Max upgraded at first location. The second location is just more of the same not worth the 500 i collected for it. Found the looking glass and potion. I think they should stay between the levels.

Other than that. Has potential but is way too small.

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At least I will be popular for making the most annoying and confusing games haha.

As you and Llorx said, the game lacks tutorial, so it will be included soon

Bonuses are always 2x coins obtained in the level (if it is not working this way, it is a bug) but, again, it is not explained anywhere.

The idea for items, is to be consumables, right now they are auto triggered, but the persistence between levels seems to be a good approach

Thanks!

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Why when I click on wood it lasts forever to actually click it...
EDIT: Ah, is like a background click each X seconds... add an animation or something.

The game lacks any tutorial that explain, for example, that you only need to hover resources, so I will include this in the next update

Thanks a lot

I'm having fun so far. One thing to consider is changing it so that the board layout (under the top layer) isn't generated until your first click on the board, and making the first click on the board ALWAYS be an empty space. The original minesweeper included this feature. It prevents instant/auto loss, though I realize that the damage over time precludes this. It's still an unfun mechanic for the first button you click to give you a rat/spider/wolf chewing on you.
Also there's an obvious prograssion within a given level. I nver upgraded to level 2 for 500g, and am now getting WAY less income per run since i cant complete them since theyre suddenly so much harder than the first runs were.

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Thanks for the feedback.

The guard on the first click will come for sure in the next update.

Regarding the progression, i built a (semi) procedural system for the density of all elements (including resources) in the board and the size as well, but it needs to be adjusted without any doubt. This will prevent to obtain less resources in upper levels

There's also a plan to include an "resource density" upgrade, so maybe it worth including in the next update if possible

Thanks a lot for the constructive feedback

Painfully boring, bad demo for an even worse game...

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Might want a small text in the beginning saying, hold over resorces in order to mine.

Yeah, definitely a good idea. I was using Level 1 without enemies/bombs so the player could experiment on its own with no pressure but the text idea seems like a good approach

Thanks

Very cool and relaxing game. I did lose on the third level lol because I thought he only material in the game was the wood. It is most defintaly a good game and I hope to see more updates to this game in the future.

Hi! I'm glad you liked the game. There are more resource types of upper levels and next locations. Also there are items you can use and relic you can obtain later on, so I hope you like next updates

Thanks!